'FBC: Firebreak' preview: Controlled chaos

A successful co-op shooter feels like a bottomless tub of popcorn, hot and smothered in golden butter, built for bite-sized consumption and impossible to resist.Smooth mechanics and a satisfying, repeatable loop should draw you in for one more bite, one more round, over and over again., Remedy Entertainment’s co-op shooter set in the universe of , almost hits these marks.

It just needs a little more salt.Remedy is a AA studio best known for crafting single-player games like and , which feature Lynchian mysteries and hellish twists, and is the studio’s first attempt at crafting an online, cooperative, first-person shooter.supports up to three players at a time, and it pits your team against hordes of otherworldly Hiss monsters in the bowels of The Oldest House, the headquarters of the Federal Bureau of Control.The building was locked up with a bunch of Hiss inside at the end of , and takes place six years later.

You’re a government employee who’s volunteered to eradicate the Hiss in The Oldest House — or try to, at least — and you’re sent inside with some improvised weapons, no extra training and a hearty pat on the back.We broke down the specifics of ’s gameplay loop and upgrade cycles after the developer walkthrough in March, but here are the basics:Before the match begins, each player gets to select one of three Crisis Kits, loadouts designed with specific playstyles in mind.Crisis Kits come with a tool and an item each.The Jump Kit is based around electricity and it has the Electro-Kinectic Charge Impactor, a portable jackhammer kind of device with a conductive metal plate on the end, capable of slamming into enemies or propelling yourself into the air.

It also has the BOOMbox, which plays music to attract enemies before exploding.The Fix Kit gives you a big wrench that’s able to repair machinery and stagger Hiss, and it also includes a turret that you have to smack with the wrench to assemble.The Splash Kit is for all the water signs out there — it features the Crank-Operated Fluidic Injector, an industrial water cannon that can extinguish fires and soak enemies so they’re primed for extra damage, plus a Humidifier, which sprays healing water in a wide area.The game is broken down by Jobs, which are essentially custom-built missions in specific regions of The Oldest House.

All Jobs have three zones, but otherwise each one has a unique objective, crisis, and environment.After selecting a Job, you get to customize your run by setting the Threat Level and Clearance Level — Threat Level determines combat difficulty and the number of rewards up for grabs, while Clearance Level sets the number of zones you have to clear and the type of rewards.I spent roughly two and a half hours playing with two strangers who quickly became the best Hiss-fighting friends I’ve ever had, and we messed around with three different Jobs, and various combinations of Threat and Clearance levels.I stuck with one loadout, the Fix Kit with the big wrench, and was able to purchase upgrades to add the turret, grenades, upgraded guns and an exploding piggy bank accessory to my loadout.

The piggy bank slots into the wrench and creates a thunderous AOE tornado when you hit Hiss with it.While I don’t fully understand the science at play with the pig, I immensely enjoy slamming it into monsters.We ran through three Jobs — Hot Fix, Ground Control and Paper Chase.Hot fix is an industrial level where you have to repair giant fans and eventually fill up barrels with fuel before sending them down a zipline.

In Ground Control, you shoot these nasty, wriggling pustules that look like giant botfly larvae to retrieve radioactive leech pearls and throw them in a mining cart.Paper Chase features an office filled with sentient sticky notes, and you have to shoot them off the walls and floors before they consume you or turn into big yellow monsters.Throughout all of these tasks, waves of Hiss appear, demanding your attention and gunfire.

There are ammo refill stations and healing showers positioned around the maps, though their positions change with each tweak to the Threat and Clearance levels.You’ll also have to repair some of the environmental features in order to fully take advantage of them — for instance, the shower initially spews out cold water, which can freeze players while they’re trying to heal, but you can send in someone with the Fix Kit (me!) to quickly mend the hot water.This, and fixing the ammo station, were generally the first two things my teammates and I did in each run.And then, chaos.

While each Job has its own goal, there’s a shared cadence to the missions, with moments of calm preparation and exploration violently interrupted by hordes of Hiss.Out of the pistol, shotgun and submachine gun, the SMG was my weapon of choice, and it tore through groups of enemies, spurred along by my teammates’ fire and, every now and then, a grenade.Ammo and health were constant considerations, but it was easy enough to note the locations of refill stations and showers, and or to ask my Splash Kit teammate to throw some healing water my way.

does a great job of rewarding teams that stick together — you get an extra shield when you’re near your friends, and a bright visual cue accompanies this bonus, consistently reminding you to stay as a group.Of course, friendly fire is also a thing in this game, and errant explosions and bullets brought down everyone on my team a few times.We laughed and revived our way through it, but this highlighted my main issue with the game: It’s often difficult to discern where any attack is coming from, making it tricky to reposition or avoid damage.Overall, I craved a bit more feedback.

Firing the SMG was effective, but it also felt imprecise, and this vibe extended to the rest of the gameplay.Gathering ammo, collecting currency, healing, repairing things, using special abilities, taking damage and identifying objectives — all of these actions could be clarified and made more tactile.Remedy isn't exactly known for its gunplay, but some small tweaks could make the core experience in far more coherent.While we played the most rounds of Paper Chase, Ground Control was my favorite level, featuring wide-open spaces for fighting Hiss and a clear objective in shooting all those gross pustules.

The clarity in Ground Control was refreshing, especially when compared with the slight but constant confusion hovering over the rest of the experience.Once we all unlocked our special abilities, really started to flow.Even when we weren’t exactly sure where to go or what to do, my teammates and I grouped up and stood against the Hiss, healing each other, laying down crowd control and, in my case, smashing piggy banks in enemies’ faces.We laughed, we strategized, we accidentally shot each other and we screamed, “Where the hell is the safe room?” into our headsets.

We had a fabulous time.And this is the highest praise I can lay at ’s feet: I spent nearly three hours playing with two strangers and it felt like the most natural thing in the world.When our session ended, I wanted to keep playing.Though there’s room to clarify some mechanics and add feedback to some functions, lays a solid foundation for the modern of our collective dreams.

I know that’s an outdated reference, but I’m also confident I’m not the only one who’s still chasing the high of the Left 4 Dead series — it was a running point of comparison among my crew.All of the issues I have with can be fine-tuned before the game launches this summer, and I have faith in Remedy to do so.is poised to be a thoughtful and focused entry in the co-op shooter genre, and it’s already an inviting extension of Remedy’s darkest and silliest sensibilities.is due to hit the Epic Games Store, Steam, PlayStation 5 and Xbox Series X/S on June 17 for $50.

It’s coming to the PlayStation Plus Game Catalog and Xbox Game Pass day-one.FBC: Firebreak$50 at Steam

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