'Doom: The Dark Ages' review: Goodbye parkour, hello Shield Saw

is a very different game than , the most recent mainline entry in id Software’s demon-splattering series.While the Slayer in was a high-jumping, rail-swinging parkour machine, the Slayer in moves like a bull on ice skates, heavy and meaty but incredibly agile.It feels good, and maybe more importantly, it feels right.The developers have made it clear that their goal with is to emulate the original more than its recent iterations, with the focus on building a concise combat loop and making the Slayer feel like a living monster truck, rather than a Ferrari.

After 12 hours with the game, I can say they’ve done precisely that, plus they’ve made everything around the Slayer about 666 percent more metal than ever before.is an exciting return to form and a phenomenal evolution of a genre-defining series.feels like an old-school Doom game in terms of combat, soundtrack and the Slayer’s overall vibe, but it introduces fresh elements, including a razor-lined Shield Saw, a playable mech and dragon, detailed difficulty sliders, and expansive sandbox maps.

I’m currently on chapter 12 of 22 and I’ve completely filled up my weapon wheel, maxed out multiple stats, solved a handful of puzzles, unlocked shield runes, played as a titan twice and ridden a dragon once.At this point I can feel the game’s rhythm in my bones and, even with the modern touches, it’s a familiar, catchy beat.ADVERTISEMENTAdvertisementThe shield is the most obvious addition to the combat loop and it’s a core element of every encounter, allowing the Slayer to block, parry, rush forward and throw it out as a giant spinning sawblade.There are dozens of demon types, each with its own moveset and vulnerabilities, and the Shield Saw reacts to them in unique ways.

Some enemies shoot out glowing red or green projectiles, and parrying a green one with the shield sends it back at the attacker, dealing heaps of damage.Throwing the Shield Saw like a boomerang sends it slicing through hordes of basic ghouls, catching them on the way there and back.Or, it just embeds and spins in the flesh of mid-size monsters, interrupting their attacks until you recall it.

It can also shatter bullet-heated armor and vaporize whole groups of infantry imps hiding behind their own red-hot shields.You can lock on to most enemies with the shield and then press the attack button to rush forward, stunning or exploding the targeted demon and its nearby buddies.On top of functioning as a cross-map dash move, the Shield Slam is critical in taking down midbosses that favor ranged weapons, forcing them to put away their guns and make parryable melee attacks.The Shield Saw, heavy and dangerous, quickly becomes the Slayer’s natural companion, and in combination with the gauntlet or flail, your melee weapons, it’s a twitchy, deadly force.

There are 10 main guns to unlock, each more hellish than the last, and they support a range of playstyles, from spray-and-pray to precision headshots and elemental damage.Based on early footage of , I thought the Pulverizer was going to be my favorite gun because it looked like a powerful crowd-control tool and it had an actual human skull in the middle of it — but as it turns out, the Chainshot is my weapon of choice.It shoots out a heavy metal ball on a chain and deals significant damage with each hit, and I love that it can also kill demons as it’s retracting.

There are upgrade trees for each weapon, plus a range of Shield Runes to unlock.Let me put it this way: None of the guns in Ages are underpowered.Feel free to pick your favorite and go all in.The Slayer’s weapons and attacks work symbiotically, building a complex rhythm of parrying, repositioning, shield throws and gunfire.

The battlefields are littered with glowing piles of ammo, health and overshields, and the sounds that accompany their pick-up are charmingly familiar.These items pop out of demons as they take damage, keeping you alive, just barely, even when surrounded by enemies.There are entire levels built out of relentless combat, with large-scale fights around every corner and the sound of guttural, demonic groans constantly echoing across the wastelands.

The Slayer feels like a tank made out of pure muscle, but he runs, dodges and attacks like an athlete a quarter of his size, and the combination of heft and responsiveness is just right.The Slayer is a bleeding, breathing weapon and in , he really feels like it.But, if he ever feels less than godlike, you can fix that.introduces a detailed difficulty slider that allows you to fine-tune the action straight from the pause menu.

There are four difficulty settings — Aspiring Slayer, Hurt Me Plenty, Ultra-Violence and Nightmare — and from there, 10 elements to adjust, like enemy aggression, parry window size, enemy projectile speed and daze duration.I started on the Hurt Me Plenty setting and quickly found it to be too easy, so I bumped my experience up to Ultra-Violence.I eventually hit a wall with one battle that I couldn’t seem to beat, and I was deflated, on the verge of acute frustration.I didn’t want to lose the tension that I was enjoying so much until that moment, so I left the main difficulty setting alone, and slightly increased my damage and the effectiveness of resources.

This was just enough to push me over the edge, and I slid right back into a demon-slaughtering flow, feeling like a badass again.With , id Software has built a thoughtful and rich customization system, and it’s a quality-of-life feature that I can see being replicated in other similar games.And, remember, it works both ways — on top of making fights easier, it can also turn any battle into an overwhelming hellscape.

You know, for fun.ADVERTISEMENTAdvertisement is the largest Doom game id has ever made, and it’s also the most gorgeous.In the first 12 hours alone, I’ve encountered battle-worn medieval castles overlooking ravaged kingdoms, mazelike underwater regions, floating ships made out of giant bones, and, of course, the wastelands of Hell, covered in juicy, intestinal growths, gothic fortresses and rivers of fire.There are a handful of secrets hidden in every level, and exploring the terrain is just as much a part of the gameplay as demon-slaying, a feature that I enjoy immensely.

The character designs are also luscious: There’s a marshmallow-like corpo alien and its floating, tentacled workforce; King Novik wearing heavy armor everywhere except over his rippling pecs and abs; and Prince Ahzrak, an ambitious demon with a pale face, slender horns and high-collared blood-red robes (a look that I would love to see replicated on , in fact).The classic enemies, updated but grotesque as ever, are a delight to both see and kill.As far as I’ve seen it, the story is appropriately epic and surprisingly coherent, with plenty of high-stakes missions and a clear Ultimate Villain.I’m already anxious for our final encounter, which I’ll take as a good sign.There are two new elements in that I haven’t discussed yet, even though they’re both literally huge: the titan and the dragon.

In certain levels only, you’re able to control a mech-sized Slayer to fight giant demons, and you’re separately able to hop on top of a vicious, armor-plated dragon and fly it through the sky.These moments are fun and they offer a brief break from the standard horde-hunting action, but largely, I don’t think they’re necessary.When I think about my time with so far, I tend to forget about the titan and the dragon.

They’re simply overshadowed by the satisfaction and strategy built into the moment-to-moment gameplay, plus the layers of customization and all of the Satanic beauty on display.I’m not mad that I can pilot a mech and ride a dragon in the newest Doom game, but I am kind of about it.is blood-soaked and beautiful.

Even though some of its largest new elements are actually its least relevant, the game’s focus on crisp combat, customization and twitchy shield play makes it a well-rounded romp through the bowels hell.is a bright spot in Doom history.will hit PC, PlayStation 5 and Xbox Series X/S on May 15.Doom: The Dark Ages$70 at Steam

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