The companies demonstrated high-fidelity character performances using state-of-the-art automated lip-sync within a non-linear animation workflow at last week’s Unreal Fest Seoul.
JALI Research (JALI), which specializes in multilingual automated lip-sync and facial animation technology, recently reteamed with animation studio Immersive Enterprise Laboratories IEL) to showcase their real-time, non-linear animation workflows at Unreal Fest Seoul last week in Korea.Following showcases earlier this year at Unreal Fest Orlando and Unreal Fest Bali, IEL co-founders Blake Baxter and Dan Urbach tapped JALI to power the facial animation performance of Ruby, an original animated character from its flagship transmedia IP, At the show, Ruby appeared “live,” speaking in Korean, during demos at the HP Z Workstations and Solutions booth and in an Unreal Fest Korea main stage presentation.
“We are thrilled to continue our collaboration with IEL… to showcase how JALI gives animators creative freedom, control, and multilingual capabilities that bring high-fidelity character performances to life,” said Sarah Watling, co-founder and CEO of JALI.“The JALI platform delivers realism that goes beyond accurate speech, to reflect subtle cultural nuances and supporting localization.Ruby’s Korean dialogue demonstrates how creative storytelling, and authentic performances inspire audience engagement.” “It's been exciting to see the positive reception from audiences around the world for our real-time, non-linear animation pipeline,” said Urbach, co-founder and co-CEO of IEL.
“Leveraging the JALI platform provides hyper-efficient facial animation technology that empowers us, as a small, agile team, to produce scalable, localized content across properties, platforms, languages, and regions for entertainment, education, marketing, scientific visualization, and more, connecting with audiences where they naturally engage.” For the show presentation segment featuring Ruby, the JALI team animated all the dialogue in Korean.Working from a detailed script, Ruby interacted with Urbach and Baxter with expressive facial animation, emotional nuance, and precise multilingual speech localization, resulting in a 31-minute video performance.The animated content ran within Unreal Engine on HP Z Workstations and leveraged NVIDIA hardware for cutting-edge visual realism, immersing audiences in an entertaining, localized 50-minute interactive experience.
Journalist, antique shop owner, aspiring gemologist—L'Wren brings a diverse perspective to animation, where every frame reflects her varied passions.
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